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To new guildmates and applicants: Register for the site on this page and complete your registration process, and you should be able to post as a guest on the forum. Register on the forum, and you will have to wait for me (Ailinea) to activate your account. In either case, please let me know when you have registered and need further access so I can promote your account. Sorry for the trouble. Blame the spambots. |
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Reflections: The "Happy Birthday PA!" edition |
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Written by Ailinea
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Tuesday, 22 September 2009 12:28 |
Six years ago yesterday (the 21st), an Everquest GM graced us with his/her presence and blessing, and a pair of guilds was born. The Portent of Norrath and the Portent of Luclin were created when we were told by our former guild that you "can't be a guild that raids AND RPs AND treats each other like a family!" Well, why not? That made no sense! To prove them wrong, we created the sister guilds for RP reasons but always considered them one guild. It wasn't long before we merged the two.
We still consider September 21, 2003 the birthday of Portent Alliance, the organization.
Now, you have to understand the complexity in creating a guild in EQ in the first place. You had to have a guild charter already created and written up, complete with officer roles, rules, and expectations. You had to have an RP reason for your guild to exist as well. You had to get 10 people to step out of game at the same time and into the chat program that you load from the character select screen. That's where they "signed the charter," and a GM had to be present. After herding cats, you still had to wait for the GMs to email you that they approved, and wait for them to show up IN GAME to grant your guild leader the guild tag.
There was a reason that there were fewer guilds and why the reputation of the guild was taken seriously: They were so damn hard to create! When you went through that kind of trouble, you stuck to it since the creation process was such an effort in the first place! In addition, on the Firiona Vie (RP preferred) server, you only had one character per account. Considering how hard it was to level, your character's reputation was also taken seriously. Having a bad player in your guild could harm the reputation of the guild itself.
Very few guilds last more than a few months. Good guilds usually have a lifespan of a year or two. SIX years?! If we'd had a child instead, the kid would be in first grade now!
Portent Alliance is still going strong, and getting stronger every day. We've added in many great players recently, have two 10-man teams in Ulduar and doing the ToC raid, and have a constant representation in Wintergrasp. We often have heroic dungeon groups going, and help each other in regular quests. In addition, when we pull ourselves away from the raiding/dungeon/questing aspect of the game, we still have many good and active RPers developing their characters in a qualitative way.
According to GuildOx.com, PA is the top Horde-side Strict 10-man guild, and ranked #5 for the Horde in overall 10-man progression. Our raid plans in the coming weeks should boost those rankings, as well as the 25-man progression rankings.
It's no mean feat to have accomplished these achievements, but to have survived the ups and downs of being a guild for six years? There's a lot to be proud of when you have the Portent Alliance tag over your head, no matter if you're new or a guild veteran.
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Last Updated ( Tuesday, 22 September 2009 12:29 )
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